All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, - better navmesh cleaning with the latest version of TES5Edit, - fixed bad collision on the open air deck smithy at Sarethi Farm, NPCs and the player should no longer fall through the floor, - the Loreius Farm location has a new settlement map marker, named Loreius Village, - added missing ownership settings to many objects in the Loreius general merchant shop, - increased the level limits for spellbooks to spawn in pawnbroker shops slightly for balance reasons, - altered faction settings for guards at various settlements in an attempt to prevent "friendly fire" incidents and other odd behavior, Unowned pickaxes have been placed in the mine locations added or edited by this mod to enable players to use some of the new ore deposits more easily, A food stall and a vendor to tend to it have been added to the Loreius Farm location, numerous new idle markers added for increased NPC activity and randomness, new items such as chairs, benches, crafting stations, and occasionally an ore vein have been added as needed to promote NPC actions, a village guard is present in each location, this is a more combat oriented NPC placed to defend the location and new NPCs, radiant quests that involve the Thieves Guild or The Companions may sometimes choose these new locations if all other quest conditions are met, dragons can and will target and land in and around and on top of the buildings and structures in the settlements, NPCs are set as "protected" as I like my NPCs to stick around, NPCs have full schedules and sandbox routines for more lively interactions with the player and the environment, fully stocked ebony mine with 21 veins of mine-able ore, large multi-level tower with a spectacular viewing vantage as well as sleeping and crafting options, 2 Winterhold guards that are civil war aware - the guards will change sides if the hold switches control due to the civil war, all stations for the 3 crafting skills are present inside or outside the structures of the settlement, elevated public deck gathering and cooking spot that overlooks Silverdrift Lair and the main road that passes by it, large ruined tower structure with guard overview and cooking area, open-air blacksmith crafting deck with nearly all smithing stations available (no smelter), 1 Rift Guard added that is civil war aware - guards will change sides if the hold switches control in the course of the civil war, guard patrol paths significantly changed from the default to account for the alterations and more widely patrol the area, main road made more of an actual road - debris and underbrush/grass has been cleared away to indicate a more active settlement, 2 new Rift hold guards added - civil war aware (guards will change sides if the hold switches control), guards now patrol significantly more of the settlement and cover the main bridge as well, 1 miner NPC that works in and around the mine itself, new NPCs are "vanilla quest aware" - see below, 1 food vendor NPC with added open air market stall, additional lighting along the main road has been added, default guard patrol path has been lengthened to account for the new structures along the main road, 1 miner NPC that works in and around the mine itself (quest aware - will not enter until the mine is cleared), guard patrol paths significantly changed from the default to more widely patrol the area, landscape altered somewhat to allow for better NPC movement, some roadside lighting has been added to light the main path, 1 hold guard added (Winterhold) that is civil war aware - guards will change sides if the hold switches control in the course of the civil war, public supply and warming deck available for travelers attempting to cross this frozen area, patrol paths for the default guards altered to account for landscape changes. This mod aims to add on and expand several already existing settlements across Skyrim as well as adds in one (for now) completely new location that is lacking NPCs or structures of any kind in the base game. Like us on Facebook! 4:42. The minor towns and locations affected by this mod always felt like they were too small as they exist in the base game. Ebonvale Settlement is a town/settlement mod for The Elder Scrolls V: Skyrim and The Elder Scrolls V: Skyrim Special Edition. Like us on Facebook! A Skyrim remake of my popular Oblivion mod, 'Real Days and Months', which adds the real days and months on the sleep/wait menu. This mod does this by adding on a building or two, maybe some people that might reasonably live in and around these pre-existing locations and the guards that go with them. More Details. Menu. This mod aims to add on and expand several already existing settlements across Skyrim as well as adds in one (for now) completely new location that is lacking NPCs or structures of any kind in the base game. I know the Cabin in the Woods author has done some great stuff thats similar, but having an animated Saw Mill etc, would be great. But mods like Pirates of Skyrim: The Northern Cardinal Under the Black Flag, Northern Encounters, Pirates of the North, Sea of Ghosts, and a variety of settlement mods have made the idea of a seafarer-style playthrough merit more consideration..and consider it I have. Minus Preston There-Is-A-Settlement-That-Needs-Your-Help Garvey, naturally. Skyrim settlement kit - posted in Fallout 4 Mod Requests: If its been asked before, apologies; as the title says, I was wondering if anyone had recreated the building styles of Skyrim? Coming with a handful of quests, a new settlement and one fleshed out dungeon, this fully voiced mod can add more than a few hours of entertainment in your usual Skyrim playthrough. We also have two customizable weapons and an upgraded settlement site you can claim as your own. Download the Mod Here! SeaPoint Settlement is a wonderful little settlement, with friendly people that includes: • SeaPoint Bakery ... • Skyrim up to date • Hearthfires DLC:: FEATURES :: ♥ Offers TWO versions! People tend to want to live around other people and single houses and production and/or economic buildings usually end up as a draw for other people to live near to them. Playing next. They cant be assign to something , they aren't protected or immortal to dead, if they die is done , you need build other , dead is dead for them. Skyrim Radioactive. (map) Honningbrew Meadery — A small meadery just southeast of Whiterun, owned by Sabjorn. This is a small mod which replaces the large purple ball effect that occurs when a creature is summoned with an effect that looks a lot more subtle and arcane. Interactive Skyrim Cities and Settlements Mods Map ... Diamond Bluff Settlement City Player Home. Skip-to buttons below! This mod aims to expand Skyrim Settlements (villages, towns and cities) to bring more life and improve player immersion. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. It adds a settlement located between Riverwood and Whiterun. Skyrim Mod: Ebonvale - New Trade Settlement. I know the Cabin in the Woods author has done some great stuff thats similar, but … Helsmyrr Village More Details. Skip-to buttons below! LC_Build Your Own Noble House by Locaster takes the best aspects of Fallout 4's settlement system and integrates them into a beautiful player home in Skyrim.Players get to claim a … Speaking of harsh cold, Frostfall is one of those mods that, even if you decide you don’t … Doe Fallout 4; Doe Skyrim; Helen Fallout 4; ... Skyrim (basic) Unoffical Skyrim Patch; XP32 Maximum Skeleton; True Storms; ... Settlement Electricity Overhaul; AWKCR v4.02 All DLC Version; Cheat Room; Settlement Salvage Bot; Project AHO - is a large quest modification, in size, comparable to a medium sized DLC. Settlements Expanded: This mod extends the build limit in addition to offering commands that give you 1000 of each building material and granting you the ability to grant or remove settlement-related perks. Mod: Cooking, Brewing, and Alchemy Overhaul. 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